Robin

Ads

Playable ads and short video ads cut from your game, and still ads in every shape.

The Ads bench with Chromewave Rally's playable in a phone: a neon road at night, the network's checks beside it and the moments of the cut under it

Ads makes playable ads and short video ads from your game. Say which game ("Which game are we selling?"), or start from a hook: First second, Near miss, Satisfying, Dare or Reveal.

Robin can do this too. From the chat, Robin builds and checks a playable for a network, starts it again and turns it, makes the cuts from a brief and keeps or passes them, lays a still out in every shape, and makes one copy per row of a sheet.

Playable

One move of the game, in one file, for the ad networks. It plays in a phone on the bench: Start it again, Turn it, Safe areas, Build…, and Check for another network.

Each build is checked the network's way: one file with nothing fetched from the web, it answers a tap, no sound plays by itself, it is under 5 MB, and it opens the store the way the network asks. Pick the network: AppLovin, Unity, ironSource, Meta, Google or Mintegral.

Building and checking a playable runs on your Mac and needs Node.js.

Video ads and variations

A short 9:16 cut from the game, with an End card. On Variations, write a brief of hooks, calls to action, lengths and shapes, then Make the cuts. Each cut gets Keep this one, Not this one and Play it; a kept cut becomes a take on the clip bench.

Still ads

Every shape of the still lays a still ad out again for 9:16, 1:1, 16:9 and 4:5. Copies from a sheet… makes one copy per row of a sheet, its words fitted to their box.

Keys

KeyWhat it does
VThe playable or its cuts
RStart again
O, ⌘← ⌘→Turn it
← →Step through cuts
P XKeep, not this one
Space or ReturnPlay
EscLet go

This page as Markdown