Robin 1.0.0 for macOS 15 or later
A creative studio for your Mac.
Games, pictures, films, sound and music, made in a chat on your Mac, each in an app of its own.
From $39, paid once.
Watch the film 56 s

01 Make
Say what you want, and watch it made.
Type an idea or say it out loud. Robin plans it, draws it, scores it and builds it, in a chat on your Mac.
Made in Robin



A demo in every app
Every app opens on a demo of its own, as it was made: free, on your Mac, nothing to set up.
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Night Ferry Film, Stage and Voice
The quay at night, its cut of six shots, its filmed take and its two voices.
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Blotsworn Games
An ink boss rush to play, inspect and check, beat by beat.
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The thimble hero 3D
A rigged clay hero to turn, light and walk, part by part.
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Rainy bookshop Sound › Music
A song in four parts and four sections, to play and rearrange.
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Berlin Night Sound › Pads
Eight scenes on sixty-four pads at 124 BPM: press one and play.
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The harbour in its last light Pictures
Kettle Cove Post’s key art, to erase from, relight or see from a new angle.
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Dumpling Row Vector
A logo, an app icon and six icons as paths, in one brand’s colours.
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Dumpling Row Apps
A night market’s ordering app, run on an iPhone and checked.
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Chromewave Rally Ads
A playable ad in a phone, checked for the network it is for.
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The crane king, third try Posts
A 9:16 short from a round of Blotsworn, with your lines as captions.
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Lowtide Station Pages
The last train along the coast, as a page to edit and publish.
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Kettle Cove Post Try it, from the welcome
Three steps on one picture, nothing sent and nothing spent.
02 Two hands
It works the app the way you do.
Ask in the chat, and Robin’s own pointer goes to the control and presses it: a take, Use in the cut, a slider, Compare. Its chip says what it is doing, and each step lands in the chat.
- Its own pointer Labelled Robin, beside yours. It never moves yours.
- You first Rest your pointer on a control and Robin waits for you. Esc in the chat stops it.
- The same presses Every button it presses is one you can press, and runs the same code.
- One Undo away Each step says who made it, and Undo takes it back.
04 Each app
Each opens on what it made.
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Film From a brief to a cut, with narration, music and a mask on any clip.
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Stage Block a shot by hand. Set where a figure ends and it walks there as the camera moves.
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Pictures Every version, one press away.
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Sound A song in parts and sections, one press from playing.
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3D A model from a picture, rigged and given a walk.
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Pages A game’s website, with your notes on it.
And Apps for the web, iPhone and Android, exported as SwiftUI, Vector for logos and icons as paths you edit, Ads in every shape the networks take, Posts in 9:16 drafted from a game’s own pictures, and Code, with a language server for Swift, TypeScript, Python and more.
In 1.0.0: point at it and ask, takes everywhere, the price first, full songs on your own key, and more ›
05 Games
A game, and everything it is made of.
The game is one view, and each thing in it has its own, read from the game’s own folder.
- Game Brief, Plan, Target, Live, Run and Ship, one step after the other.
- Assets Everything the game is made of, at a glance.
- Sprites Each sheet and run of frames, played as the game plays it.
- Animations Each model in its clips, at half or double speed.
- Sound and Source Its music and every effect, and its code. Point at a file and ask.
- Captures and Reels Every frame its checks caught and every clip you record, on the Mac and a phone, and the trailers cut from its play.

06 The pads
Sixty-four pads, and a set from a sentence.
Ask for a set and Robin composes every loop, in time and in key, and plays it on your Mac: eight parts across, eight scenes down the side.
- Scenes Launch a row and the track moves on at the next bar.
- Hold to play Filter, stutter, echo, wash, tape stop and pitch, on while you hold them. Record a take.
- A pad controller Plug one in and it lights up with the set, and its pads play it.
- Export Every loop as a WAV, with an SFZ for any sampler.
- Filter
- Stutter
- Echo
- Wash
- Tape stop
- Pitch
Warehouse Techno Techno, 124 BPM
0:00 / 0:44
07 The helpers
Each chat has its helpers.
A director leads it; an art director, a level designer and a critic do their parts. When it is your call, they ask.
Every agent at work sits on one map, and the one waiting on you is answered right there.

08 Yours to keep
Bought once, and yours.
Robin is a licence, not a subscription. The app, the work and the folder it lives in stay with you.
- The app is yours Paid once, on two Macs, with every future update. No subscription and no account; nothing expires and nothing switches off.
- Your files stay on your Mac Every project is a folder on your Mac that you can open in anything. No Robin server sits between you and your model.
- Local when you want it With a model on your own Mac, such as Ollama or LM Studio, nothing leaves the Mac. Run everything locally and the app only checks for updates and renews its licence, about once a day.
- The price before you press Every make says up front what it costs and whose it is: free on this Mac, your Claude plan, or credits on your own key. Above the limit you set, it waits for your yes. Your provider bills you directly, with nothing added.
09 Pricing
Robin Studio is $39 for the first 100 licences, then $59, paid once, for two Macs and every future update. No subscription and no account. Pricing and questions
The projects shown are original, made in Robin for this page: Blotsworn, Kettle Cove Post, Thimble & Clay, Dumpling Row and Lowtide Station.











