Robin

Ask for it.
Robin makes it.

Robin works the apps on your Mac for you: it sees the screen, opens apps, clicks, types and checks the result.

One email when Robin is ready. Nothing else.

From $39, paid once. For macOS 15 or later.

Robin's window: on the left, the request to make a web game and Robin's answer; on the right, the game running in Robin's browser, a pixel-art fox running along a grassy coast collecting gems.

Benches

A bench is where the work sits: beside the conversation, with every version kept. Below is Robin’s own window, with real work open.

The 3D bench: a detailed flight helmet with leather cap, goggles and oxygen mask on a wooden stand, lit in the studio room.
3DYour model, textured, lit and ready to turn.
The playable bench: a phone running Sunny Dash, a pixel-art runner, with the size meter below it showing 4.9 MB to spare.
Playable adRuns in the phone, weighed against the 5 MB cap.
The picture bench: version 2 of a photograph of a lone figure on a rock above misty green valleys, in warm late light, with the original beside it in the strip.
PictureEvery edit kept. Step back to any version.
The video bench: a frame of Sintel reaching toward a small dragon against an orange sky, above a cut of three clips.
VideoClips cut into one film, titles on.
The sprites bench: a pixel-art fox, frame 3 of a six-frame run cycle, with every frame in a strip below.
SpritesA sheet cut into a loop that plays.
The board bench: a one-page brief for Sunny Dash with key art, the cast of sprites, a colour palette and the rules.
BoardA brief that stays current as the work changes.

Also on the benches: sound takes, a 64-pad sampler, the iPhone Simulator, and any app’s window.

Work shown: Flight Helmet by Gary Hsu (CC0) · photograph by David Marcu (CC0) · Sunny Land art by Luis Zuno, ansimuz (CC0) · Sintel © Blender Foundation | durian.blender.org, CC BY 3.0.

It uses your computer

The way you would: it looks, then clicks and types. Only when you let it.

Robin's Computer page: the app in front marked allowed; Reading: look at the screen, read the window, read the selection, list, read and find files; Acting: press a control, fill a field, type, replace the selection, write a file.

Works the app in front

It reads the window and presses buttons, fills fields and types, by name through the accessibility tree. Blender, Unity and the iPhone Simulator get tools of their own. Terminals and password managers are off-limits.

Robin's window: asked to sign up for a playtest, Robin has filled in the form in its own browser with a name, an email, iPhone and a note, and says to check it and press Join. The composer shows Can act.

Uses the web

It opens pages in its own browser, reads them, and fills and sends forms, signed in wherever you signed in once.

Look onlyCan act

It looks until you let it act. Every conversation starts in Look only. Switch on Can act and it may click, type and write files, inside the folders you shared. Publishing always asks first.

How it works

Ask from any app

Select something, press the hotkey, and the answer opens over the app you are in. Insert puts it back where the selection was. One ⌘Z takes it out.

Robin's palette over TextEdit, showing an answer titled Start with the shape: a short plan, a Swift code block with a copy button, and a table of outcomes, with Insert, Copy, Again and Continue in the studio along the bottom.

It checks its own work

Robin runs what it built, looks at the first screen and scores it out of ten. Below seven, you get the list of what to fix.

A review card scoring a game 5 out of 10, marked not there yet, with three findings: the rooftops are still grey boxes (already sent), the hero is a speck, and the restart text is too small to read on a phone, each with a Fix button, and a red button to fix the other two.

Works in your apps

Robin drives them in their own windows and brings the result back to a bench. It installs none of them.

  • Blender

    Run live

    Through a small add-on, in Blender 4.2 or later.

  • Unity

    Run live

    A project made, built and run, with the editor in the pane.

  • Your Chrome

    Run live

    With your own sessions in it.

  • iPhone Simulator and Android

    Run live

    An app installed, launched and walked by the names of its controls.

  • Any other window

    Tested in parts

    Streamed into the pane, read and clicked by name.

  • Godot, Defold, DaVinci Resolve

    Not yet run live

    Wired up, not yet run end to end on our test Macs.

The deal

  • On your Mac

    Your files

    Every project is a folder you can open in anything. Nothing is built in someone else’s cloud.

  • Any model

    Your key

    OpenAI, Anthropic, Gemini, OpenRouter, or a local model through Ollama, LM Studio or llama.cpp. Keys stay in the macOS Keychain.

  • No account

    No telemetry

    Nothing to sign up for. Prompts go to the model you picked and nowhere else.

  • Pay once

    From $39

    Two Macs and a year of updates. The version you have keeps working after that.

Pricing

Launch prices. A licence, not a subscription. How the licence works.

Robin

The assistant: the palette over any app, and the conversation, with any model.

$39at launch

$49 after launch

  • One-time purchase, two Macs
  • 12 months of updates
  • Renewal if you want one: $24 a year
  • 14-day refund, no questions

Robin Studio

Everything: every bench, and the apps they drive.

$149founding, at launch

First 500 seats. Then $199.

  • Everything in Robin
  • The benches, Blender, Unity, the simulator and the rest
  • Founding seats: updates for as long as Robin is made
  • 14-day refund, no questions

Team

Five people on Robin Studio, one invoice.

$499at launch

Five seats, two Macs each

  • Five Robin Studio licences, assigned to people
  • 12 months of updates on all of them
  • One receipt, one VAT invoice
  • Keys stay in each person’s Keychain

Nothing is on sale yet; these are the prices at launch. The trial will be the whole app, Studio included, for 14 days with no card. Your model provider bills you directly for what you use, with nothing added here, and a model on your own Mac costs nothing to run.

Questions

When can I get it?

When it is ready to sell and support. There is no date yet. The list gets one email when there is.

What does it need?

A Mac on macOS 15 or later, and an API key for OpenAI, Anthropic, Gemini or OpenRouter, or a local server such as Ollama or LM Studio. Robin asks for Accessibility to read what you select, and Screen Recording only for benches that stream another app’s window.

Where do my prompts and files go?

To the model provider you chose, with your key. There is no Robin server. With a local model, nothing leaves the Mac.

The privacy page lists every host the app can reach.

Is there a subscription anywhere?

No. The only recurring cost is your model provider’s bill, paid to them, and nothing at all with a local model.

Can I try it first?

Yes: 14 days of the whole app, Studio included, with no card and no account. After buying, you have 14 days to get your money back.

What happens when the year of updates ends?

Nothing switches off. The last version you received keeps working. A discounted renewal buys another year of updates if you want them.

Get early access

One email when Robin is ready to download. We keep your address and the time you joined, and you can leave the list whenever you like. What happens to it.

One email when Robin is ready. Nothing else.