Robin
Robin 1.1.0 What’s new

A creative studio for your Mac.

Games, pictures, films and music, made in a chat. Each in an app built for its craft.

From $39, paid oncemacOS 15 or later · Apple silicon and IntelWatch the film 52 s

Robin’s Home, the whole window: the question What are we making today? over the composer with Ask first, a drawn card for each app from Games to Stage and Vector, Blotsworn ready to play with its chat’s “Round 1 is ready”, and Waiting for you: Dumpling Row’s chat asking which night market should be the cover and Thimble & Clay’s asking how much the spool bridge should sway. Under them Lately, from every app: Blotsworn, a night market picture, Kettle Cove, a night market theme and the thimble hero. Down the side Home, At work, the Library, Search, the apps and the projects.

01 Make

Say what you want, and watch it made.

Type an idea or say it out loud. Robin plans it, draws it, scores it and builds it, in a chat on your Mac.

The films are Robin 1.1 at work: real chats on Claude Code, recorded from Robin’s own window as they ran on 8 November 2026, with Robin’s free tools on the Mac and no paid generation. Where a film plays faster than it ran, it says so.

Watch the whole film 52 s, with sound

Ask it A theme for Kettle Cove Post, written on the pads beside the chat.
Watch it drawn Its logo, in Vector, in one line of blue and red.

From the showcase

Demos, each with the chat that made it. Open one and read every ask, step and take as it ran: free, on your Mac, nothing to set up. How each was made ›

02 Two hands

It works the app the way you do.

Ask in the chat, and Robin’s own pointer goes to the control and presses it: a take, Use in the cut, a slider, Compare. Its chip says what it is doing, and each step lands in the chat.

  • Its own pointer Labelled Robin, beside yours. It never moves yours.
  • You first Rest your pointer on a control and Robin waits for you. Esc in the chat stops it.
  • The same presses Every button it presses is one you can press, and runs the same code.
  • One Undo away Each step says who made it, and Undo takes it back.
Two hands, one window Robin’s own pointer picks Kettle Cove Post’s white boat and presses Erase, on your Mac.

04 Works with

Works with what you already use.

Robin runs your own agent and reaches your own models. It builds for the engine you ship with, hands off to the pro apps you own and takes the work back, and brings your tools into the chat over MCP.

Agents and models

  • Claude Code
  • OpenAI
  • OpenCode
  • Cursor
  • Anthropic
  • Gemini
  • OpenRouter
  • Ollama
  • LM Studio
  • fal
  • ElevenLabs
  • Runway
  • Luma

Engines, stores and pro apps

  • Unity
  • Godot
  • Defold
  • Three.js
  • Xcode
  • Android Studio
  • itch.io
  • App Store
  • Steam
  • Blender
  • DaVinci Resolve
  • Ableton Live

Connectors and sharing

  • GitHub
  • Notion
  • Slack
  • Linear
  • Jira
  • Stripe
  • Gmail
  • Google Drive
  • Postgres
  • SoundCloud
  • YouTube
  • Discord

05 The helpers

Who works on this, Blotsworn’s call sheet: the Director as the main agent, working; the Art director and the Level designer as workers, each with two dials, Name it and Why?; and as reviewers the Player and the Critic
Who works on this The crew of one game, each with what it is doing now.

Each game has its crew.

A director leads each game and calls its crew: an art director draws, a level designer lays out the levels, a critic reads the plan, and a player plays it before it comes back to you. Name them, or add your own.

Every agent at work sits on one map under its own name, big jobs split into helpers that work side by side, and the one waiting on you is answered right there.

Pick the cover, a chat on Dumpling Row: I made four night markets. Which one is the cover? Three of them under the question: The cook, The bowl, The rain.

06 Yours to keep

Bought once, and yours.

Robin is a licence, not a subscription. The app, the work and the folder it lives in stay with you.

  • The app is yours Paid once, on two Macs, with every future update. No subscription and no account; nothing expires and nothing switches off.
  • Your files stay on your Mac Every project is a folder on your Mac that you can open in anything. No Robin server sits between you and your model.
  • Local when you want it With a model on your own Mac, such as Ollama or LM Studio, your words and files stay on the Mac. Run everything locally and the app reaches out only to check for updates and your licence, to read the Discover feed when you open it, and to download a part the first time a feature needs it, such as Robin’s engine or the eraser.
  • The price before you press Every make says up front what it costs and whose it is: free on this Mac, your Claude plan, or your own key. Above the limit you set, it waits for your yes. Your provider bills you directly, with nothing added.

Every host the app can reach

07 Pricing

$39 once, for the first 100 licences. Then $59.

Robin Studio, for two Macs and every future update. No subscription and no account, and your money back within 14 days if it isn’t for you.

Pricing and questions

The projects shown are original, made for Robin’s showcase: Blotsworn, Kettle Cove Post, Thimble & Clay, Dumpling Row and Lowtide Station.