Robin

Robin 1.0.0 for macOS 15 or later

A creative studio for your Mac.

Games, pictures, films, sound and music, made in a chat on your Mac, each in an app of its own.

From $39, paid once.Watch the film 56 s

Robin’s Home, the whole window: the question What are we making today? over the composer with Ask first, a drawn card for each app from Games to Stage and Vector, Blotsworn ready to play with the director’s “Round 1 is ready”, and Waiting for you: the Art director asking which night market should be the cover and a level designer asking how much the spool bridge should sway. Under them Lately, from every app: Blotsworn, a night market picture, Kettle Cove, a night market theme and the thimble hero. Down the side Home, At work, the Library, Search, the apps and the projects.

01 Make

Say what you want, and watch it made.

Type an idea or say it out loud. Robin plans it, draws it, scores it and builds it, in a chat on your Mac.

Watch the whole film 56 s, with sound

Type it Kettle Cove Post, from one line to a game you can play.
Or say it A warm theme for Dumpling Row, heard and made.

Made in Robin

A demo in every app

Every app opens on a demo of its own, as it was made: free, on your Mac, nothing to set up.

  • Night Ferry Film, Stage and Voice

    The quay at night, its cut of six shots, its filmed take and its two voices.

  • Blotsworn on the Games bench, running in Robin’s browser: Duel 1 of 6, the title over the ink swordsman with his red scarf, a serpent of ink and a gold moon.

    Blotsworn Games

    An ink boss rush to play, inspect and check, beat by beat.

  • The thimble hero on the 3D bench: an orange clay figure in a silver thimble hat with button eyes, in the Studio room, its nine parts listed beside it from the thimble hat to the right leg.

    The thimble hero 3D

    A rigged clay hero to turn, light and walk, part by part.

  • Rainy bookshop on Sound’s Music tab: 1:09 at 84 BPM in D minor, its waveform marked Intro, Verse, Chorus and Outro, and its four parts, brushed drums, upright bass, felt piano and rain on the glass, laid out by section.

    Rainy bookshop Sound › Music

    A song in four parts and four sections, to play and rearrange.

  • Berlin Night on Sound’s pads: sixty-four clips in eight parts from Kick to FX, eight scenes from Intro to Outro down the side, and the grid’s key beside it.

    Berlin Night Sound › Pads

    Eight scenes on sixty-four pads at 124 BPM: press one and play.

  • The Pictures bench with Kettle Cove Post’s harbour in its last light: whitewashed cottages and a red post box on the quay, two fishing boats in the harbour, a lighthouse and the setting sun.

    The harbour in its last light Pictures

    Kettle Cove Post’s key art, to erase from, relight or see from a new angle.

  • Dumpling Row on the Vector bench: its logo, a steamer basket under a red lid, the app icon in red, and a row of small food icons from a dumpling to chopsticks.

    Dumpling Row Vector

    A logo, an app icon and six icons as paths, in one brand’s colours.

  • Dumpling Row on the Apps bench, running on an iPhone: the night market menu with pork and chive, soup and mushroom dumplings and their prices, its screens down the left and its checks on the right.

    Dumpling Row Apps

    A night market’s ordering app, run on an iPhone and checked.

  • Chromewave Rally’s playable on the Ads bench: three cars on a neon road at night in a phone, Drag to steer, and the network’s checks beside it.

    Chromewave Rally Ads

    A playable ad in a phone, checked for the network it is for.

  • The crane king, third try Posts

    A 9:16 short from a round of Blotsworn, with your lines as captions.

  • Lowtide Station’s page on the Pages bench: a coast at dusk, a lighthouse on the far point, and the headline The last train runs at low tide. Get on., its sections listed beside it.

    Lowtide Station Pages

    The last train along the coast, as a page to edit and publish.

  • Try it on Kettle Cove Post: the harbour in the morning on the Pictures bench, the carrier cycling the quay past the post office, and in the chat its three steps, Change one thing by asking, Compare the takes and Undo, 0 of 3 done, no credits used.

    Kettle Cove Post Try it, from the welcome

    Three steps on one picture, nothing sent and nothing spent.

02 Two hands

It works the app the way you do.

Ask in the chat, and Robin’s own pointer goes to the control and presses it: a take, Use in the cut, a slider, Compare. Its chip says what it is doing, and each step lands in the chat.

  • Its own pointer Labelled Robin, beside yours. It never moves yours.
  • You first Rest your pointer on a control and Robin waits for you. Esc in the chat stops it.
  • The same presses Every button it presses is one you can press, and runs the same code.
  • One Undo away Each step says who made it, and Undo takes it back.
Two hands, one window Robin puts a take in Night Ferry’s cut, then warms Kettle Cove Post’s harbour and takes a boat out. The last press is yours.

03 The apps

An app for every craft.

Each with only the tools its craft needs, beside the chat.

  • Games: Play it
  • Apps: On a phone
  • Pictures: Art and covers
  • Vector: Logos and icons
  • Sound: Songs, voices
  • Film: Cut a story
  • Stage: Block a shot
  • 3D: Moving models
  • Pages: A page to share
  • Ads: Playable ads
  • Posts: Short posts
  • Code: A folder of code

04 Each app

Each opens on what it made.

  • Night Ferry’s cut on the Film bench: the lit ferry at the quay at night in the rain, over the transport, and the cut’s lanes under it, its title, its six filmed shots from The quay to The wake, the voice’s lines and the horn.

    Film From a brief to a cut, with narration, music and a mask on any clip.

  • Night Ferry’s first shot on the Stage bench, its filmed take playing: the deckhand in a yellow oilskin and the narrator in a red scarf walking the wet quay at night, the lit ferry behind them; beside it the camera, the night look and the renders.

    Stage Block a shot by hand. Set where a figure ends and it walks there as the camera moves.

  • Kettle Cove Post’s harbour in its last light on the Pictures bench, and under it its tools, Vary, Cut out, free, and Bigger, which needs a key, and its versions, The picture chosen.

    Pictures Every version, one press away.

  • Rainy bookshop on Sound’s Music tab: 1:09 at 84 BPM in D minor, its waveform marked Intro, Verse, Chorus and Outro, and its four parts, brushed drums, upright bass, felt piano and rain on the glass, laid out by section.

    Sound A song in parts and sections, one press from playing.

  • Thimble & Clay’s hero on the 3D bench: an orange clay figure in a silver thimble hat with button eyes, in the Studio room, and beside it For a phone: 6000 of 20K triangles, 1.0 MB of 2.0 MB, light enough for a phone, and under it Bake: a normal map, occlusion and materials from wood grain to concrete.

    3D A model from a picture, rigged and given a walk.

  • Lowtide Station’s website on the Pages bench: Annotate, the page with two numbered notes and the Join the dive list button picked, and the critic asking where the title should sit.

    Pages A game’s website, with your notes on it.

And Apps for the web, iPhone and Android, exported as SwiftUI, Vector for logos and icons as paths you edit, Ads in every shape the networks take, Posts in 9:16 drafted from a game’s own pictures, and Code, with a language server for Swift, TypeScript, Python and more.

In 1.0.0: point at it and ask, takes everywhere, the price first, full songs on your own key, and more ›

05 Games

A game, and everything it is made of.

The game is one view, and each thing in it has its own, read from the game’s own folder.

  • Game Brief, Plan, Target, Live, Run and Ship, one step after the other.
  • Assets Everything the game is made of, at a glance.
  • Sprites Each sheet and run of frames, played as the game plays it.
  • Animations Each model in its clips, at half or double speed.
  • Sound and Source Its music and every effect, and its code. Point at a file and ask.
  • Captures and Reels Every frame its checks caught and every clip you record, on the Mac and a phone, and the trailers cut from its play.
Thimble & Clay on the Games bench: the views across the top (Game, Assets, Sprites, Animations, Sound, Source, Captures and Reels), under them the steps Brief, Plan, Target, Live, Run and Ship with Target ringed; then Imagined: the target frame, a clay hero on a spool bridge, beside Built: the newest frame, round 2, with two numbered marks; under them the three marks, and the Art director asking whether to keep the hero’s button eyes.
Target The picture agreed with the plan, beside the newest frame the game drew.

06 The pads

Sixty-four pads, and a set from a sentence.

Ask for a set and Robin composes every loop, in time and in key, and plays it on your Mac: eight parts across, eight scenes down the side.

  • Scenes Launch a row and the track moves on at the next bar.
  • Hold to play Filter, stutter, echo, wash, tape stop and pitch, on while you hold them. Record a take.
  • A pad controller Plug one in and it lights up with the set, and its pads play it.
  • Export Every loop as a WAV, with an SFZ for any sampler.
  1. Filter
  2. Stutter
  3. Echo
  4. Wash
  5. Tape stop
  6. Pitch

Warehouse Techno Techno, 124 BPM

0:00 / 0:44

Warehouse Techno, one of Robin’s demo sets, made on the Mac and played through its scenes with the effects held.

07 The helpers

The agents map Every agent at work, across your projects.

Each chat has its helpers.

A director leads it; an art director, a level designer and a critic do their parts. When it is your call, they ask.

Every agent at work sits on one map, and the one waiting on you is answered right there.

The Art director, on Dumpling Row: I made four night markets. Which one is the cover? Three of them under the question: The cook, The bowl, The rain.

08 Yours to keep

Bought once, and yours.

Robin is a licence, not a subscription. The app, the work and the folder it lives in stay with you.

  • The app is yours Paid once, on two Macs, with every future update. No subscription and no account; nothing expires and nothing switches off.
  • Your files stay on your Mac Every project is a folder on your Mac that you can open in anything. No Robin server sits between you and your model.
  • Local when you want it With a model on your own Mac, such as Ollama or LM Studio, nothing leaves the Mac. Run everything locally and the app only checks for updates and renews its licence, about once a day.
  • The price before you press Every make says up front what it costs and whose it is: free on this Mac, your Claude plan, or credits on your own key. Above the limit you set, it waits for your yes. Your provider bills you directly, with nothing added.

Every host the app can reach

09 Pricing

Robin Studio is $39 for the first 100 licences, then $59, paid once, for two Macs and every future update. No subscription and no account. Pricing and questions

The projects shown are original, made in Robin for this page: Blotsworn, Kettle Cove Post, Thimble & Clay, Dumpling Row and Lowtide Station.