A creative studio for your Mac.
Games, pictures, films and music, made in a chat. Each in an app built for its craft.
From $39, paid oncemacOS 15 or later · Apple silicon and Intel
Watch the film 52 s

01 Make
Say what you want, and watch it made.
Type an idea or say it out loud. Robin plans it, draws it, scores it and builds it, in a chat on your Mac.
The films are Robin 1.1 at work: real chats on Claude Code, recorded from Robin’s own window as they ran on 8 November 2026, with Robin’s free tools on the Mac and no paid generation. Where a film plays faster than it ran, it says so.
From the showcase



Demos, each with the chat that made it. Open one and read every ask, step and take as it ran: free, on your Mac, nothing to set up. How each was made ›
02 Two hands
It works the app the way you do.
Ask in the chat, and Robin’s own pointer goes to the control and presses it: a take, Use in the cut, a slider, Compare. Its chip says what it is doing, and each step lands in the chat.
- Its own pointer Labelled Robin, beside yours. It never moves yours.
- You first Rest your pointer on a control and Robin waits for you. Esc in the chat stops it.
- The same presses Every button it presses is one you can press, and runs the same code.
- One Undo away Each step says who made it, and Undo takes it back.
03 The apps
An app for every craft.
Each with only the tools its craft needs, beside the chat. Press one to see what it does.
- Games A line to a game you can play.
- Apps An app, running on a phone.
- Pictures Every version, one press away.
- Vector Logos and icons as paths you edit.
- Sound A song in parts, one press from playing.
- Film From a brief to a cut.
- Stage Block the shot, then make the frame.
- 3D A model from a picture, rigged and given a walk.
- Pages A page to share, at its real width.
- Ads A playable ad, checked for its network.
- Posts A short post, checked for each place.
- Cast A made-up host, labelled as AI.
- Code A folder of code, with a language server.
04 Works with
Works with what you already use.
Robin runs your own agent and reaches your own models. It builds for the engine you ship with, hands off to the pro apps you own and takes the work back, and brings your tools into the chat over MCP.
Agents and models
Claude Code OpenAI OpenCode Cursor Anthropic Gemini OpenRouter Ollama LM Studio fal ElevenLabs Runway Luma
Engines, stores and pro apps
Unity Godot Defold Three.js Xcode Android Studio itch.io App Store Steam Blender DaVinci Resolve Ableton Live
Connectors and sharing
GitHub Notion Slack Linear Jira Stripe Gmail Google Drive Postgres SoundCloud YouTube Discord
05 The helpers

Each game has its crew.
A director leads each game and calls its crew: an art director draws, a level designer lays out the levels, a critic reads the plan, and a player plays it before it comes back to you. Name them, or add your own.
Every agent at work sits on one map under its own name, big jobs split into helpers that work side by side, and the one waiting on you is answered right there.

06 Yours to keep
Bought once, and yours.
Robin is a licence, not a subscription. The app, the work and the folder it lives in stay with you.
- The app is yours Paid once, on two Macs, with every future update. No subscription and no account; nothing expires and nothing switches off.
- Your files stay on your Mac Every project is a folder on your Mac that you can open in anything. No Robin server sits between you and your model.
- Local when you want it With a model on your own Mac, such as Ollama or LM Studio, your words and files stay on the Mac. Run everything locally and the app reaches out only to check for updates and your licence, to read the Discover feed when you open it, and to download a part the first time a feature needs it, such as Robin’s engine or the eraser.
- The price before you press Every make says up front what it costs and whose it is: free on this Mac, your Claude plan, or your own key. Above the limit you set, it waits for your yes. Your provider bills you directly, with nothing added.
07 Pricing
$39 once, for the first 100 licences. Then $59.
Robin Studio, for two Macs and every future update. No subscription and no account, and your money back within 14 days if it isn’t for you.
The projects shown are original, made for Robin’s showcase: Blotsworn, Kettle Cove Post, Thimble & Clay, Dumpling Row and Lowtide Station.












