Robin

A creative studio for your Mac.

Games, film, pictures, sound and music, 3D, pages and ads, made with AI agents, in an app for each craft.

One email when Robin is ready. Nothing else.

From $39, paid once. For macOS 15 or later.Watch the film 56 s

Robin's Home: the question What are we making today? over the composer, a row of what every app made lately, the Dumpling Row night market, Kettle Cove Post's harbour and Chromewave Rally's trailer, and a desk per project below, Chromewave Rally and Lowtide Station, with Claude Code sessions at work, one asking to run npm test with Not now and Allow. Down the side, Open folder and New chat at the top, the chats, the projects and the apps: Games, Apps, Pictures, Sound, Music, Film, 3D, Pages, Ads and Posts.

Games

A game you can play, from one line.

It plans, draws, scores and builds the game, for the browser or as a native iPhone game in SpriteKit, and plays it before calling it done.

The Games workspace on a finished game: Blotsworn, its key art of a small swordsman in a red scarf facing a serpent of ink under a gold moon, Play beside its name, its round, and what it made: the swordsman, a boss hit, a slash and its theme, each sound drawn as its waveform.

Film

From a brief to a cut.

Explainers, trailers and screen tutorials, written as beats, drawn and cut, with narration, music and captions.

The film workspace: Chromewave Rally’s trailer large, a neon kart drifting across a bridge under a pink sun, its transport at 0:05 of 0:14, and below it the cut drawn as its own frames, the corner, the bridge and the tunnel; beside it, the first clip described, its look, its speed, its transition and its caption, Drift the skyline.

Pictures

Every version, side by side.

Every edit is a version, and Enhance, eight looks and a clean cut-out run on this Mac.

What a pictures run made: four pictures of Dumpling Row’s night market, a cook in a cloud of steam under paper lanterns, side by side as a contact sheet, with How it was made folded under them.

Sound and Music

Heard the moment it is made.

Effects, voices, songs and loops open on Play, each loop on a row of its own, with sixteen pads to play them live.

What a music run made: the Dumpling Row night market theme, 24 seconds at 120 BPM, playing, its waveform lit up to the playhead across Intro, Build, Drop, Break and Outro, with the four loops of the arrangement below, each with its own Play.

3D

A model from a picture, rigged.

Generate one from pictures of it, or open your own, then light it, turn it and give it a walk.

The 3D workspace beside its chat. Asked to open the thimble hero and light it like a studio shot, Robin answers that it is on the bench in the studio room, 31,047 triangles, textured. On the bench, Thimble & Clay’s hero, a round clay figure in a silver thimble hat with button eyes and a patched waistcoat, rigged with a walk, on a grid floor, with its tools down a rail.

Pages and Ads

The page and the ad, from the same work.

A game’s website beside the chat, and its ads cut in every shape the networks take.

The board: Lowtide Station’s website, its domes on the seabed under glowing jellyfish, A game of the deep, coming spring, and a button to join the dive list.
Chromewave Rally’s trailer cut 9:16 for an ad: a racer in a neon kart under the bridge’s pink lights.

And Apps for the web, iPhone and Android, built, run and checked on the simulator and emulator on your Mac, Posts in 9:16, and, with Developer tools on, Code.

The projects shown are original, made in Robin for this page: Kettle Cove Post, Chromewave Rally, Blotsworn, Thimble & Clay, Dumpling Row and Lowtide Station.

Works with what you already have.

Robin drives the applications on your Mac, in their own windows.

Blender
Models made, looked at and sent on, in Blender’s own window.
iPhone Simulator
Your app installed, launched and walked by name.
Android
A device or an emulator: install, launch, read and press.
Chrome
Your own Chrome, with your sessions in it.

More are built and being proven: edit film and pictures in the apps you use, more game engines, and any app on your Mac by its own controls.

Details
KitWhat it needsProven live
BlenderBlender 4.2 or later; Robin puts an add-on in itYes, every verb
iPhone SimulatorXcode and a simulator runtimeYes
AndroidAndroid Studio or its command-line tools, and an emulatorYes
ChromeChrome, and Automation permissionYes
UnityUnity Hub with an editorIn part: a new project, not yet the tools inside the Editor
Any app on your MacAccessibility; Screen Recording to show its windowTested in parts, not yet end to end
Final Cut Pro, Pixelmator ProThe app, already installed; offered only thenAgainst a stand-in, not yet the apps
Godot, Defold, DaVinci ResolveThe appNot yet run: none is installed on the Macs the suite runs on

Robin installs none of these applications.

One window for every chat.

  • Every chat in view. Tabs, side by side, and every open chat as a card.
  • Every agent on one map. Robin’s and Claude Code’s, and the one waiting on you in amber.
  • Ask from any app, or say it. And it uses your computer only when you let it.
Overview: seven open chats as cards in three rows, one per project, Kettle Cove Post, Chromewave Rally and Blotsworn, each card a frame of its project and its state, Working, Done or Needs you.

The deal

  • On your Mac.

    Every project is a folder you can open in anything.

  • Any model, your key.

    Or your own Claude plan through Claude Code, or a model on this Mac.

  • Pay once.

    Two Macs and a year of updates. The version you have keeps working.

Pricing.

Launch prices. A licence, not a subscription. No account and no telemetry; a native app of about 45 MB. How the licence works.

Robin

The assistant: the palette over any app, and the conversation, with any model.

$39at launch

$49 after launch

  • One-time purchase, two Macs
  • 12 months of updates
  • Renewal if you want one: $24 a year
  • 14-day refund, no questions

Robin Studio

Everything: every app in the studio, and the applications they drive.

$149founding, at launch

First 500 seats. Then $199.

  • Everything in Robin
  • Games, apps, film, sound, music, pictures, 3D, pages, ads and posts
  • Founding seats: updates for as long as Robin is made
  • 14-day refund, no questions

Team

Five people on Robin Studio, one invoice.

$499at launch

Five seats, two Macs each

  • Five Robin Studio licences, assigned to people
  • 12 months of updates on all of them
  • One receipt, one VAT invoice
  • Keys stay in each person’s Keychain

Nothing is on sale yet; these are the prices at launch. The trial will be the whole app, Studio included, for 14 days with no card. Your model provider bills you directly for what you use, with nothing added here, and a model on your own Mac costs nothing to run.

Questions.

When can I get it?

When it is ready to sell and support. There is no date yet. The list gets one email when there is.

What does it need?

A Mac on macOS 15 or later, and a model: an API key for OpenAI, Anthropic, Gemini or OpenRouter, Claude Code, which you sign in to with your own Claude plan or API key (Anthropic bills your usage; Robin never sees your login), or a local server such as Ollama or LM Studio. Robin asks for Accessibility to read what you select, and Screen Recording only for the features that show another app’s window.

Where do my prompts and files go?

To the model provider you chose, with your key. There is no Robin server. With a local model, nothing leaves the Mac.

The privacy page lists every host the app can reach.

Is there a subscription anywhere?

No. The only recurring cost is your model provider’s bill, paid to them, and nothing at all with a local model.

Can I try it first?

Yes: 14 days of the whole app, Studio included, with no card and no account. After buying, you have 14 days to get your money back.

What happens when the year of updates ends?

Nothing switches off. The last version you received keeps working. A discounted renewal buys another year of updates if you want them.

Get early access.

One email when Robin is ready to download. We keep your address and the time you joined, and you can leave the list whenever you like. What happens to it.

One email when Robin is ready. Nothing else.