Games
A game you can play, from one line.
It plans, draws, scores and builds the game, for the browser or as a native iPhone game in SpriteKit, and plays it before calling it done.

Games, film, pictures, sound and music, 3D, pages and ads, made with AI agents, in an app for each craft.
From $39, paid once. For macOS 15 or later.Watch the film 56 s

Each with only the tools its craft needs, beside the chat.
Games
It plans, draws, scores and builds the game, for the browser or as a native iPhone game in SpriteKit, and plays it before calling it done.

Film
Explainers, trailers and screen tutorials, written as beats, drawn and cut, with narration, music and captions.

Pictures
Every edit is a version, and Enhance, eight looks and a clean cut-out run on this Mac.

Sound and Music
Effects, voices, songs and loops open on Play, each loop on a row of its own, with sixteen pads to play them live.

3D
Generate one from pictures of it, or open your own, then light it, turn it and give it a walk.

Pages and Ads
A game’s website beside the chat, and its ads cut in every shape the networks take.


And Apps for the web, iPhone and Android, built, run and checked on the simulator and emulator on your Mac, Posts in 9:16, and, with Developer tools on, Code.
The projects shown are original, made in Robin for this page: Kettle Cove Post, Chromewave Rally, Blotsworn, Thimble & Clay, Dumpling Row and Lowtide Station.
Robin drives the applications on your Mac, in their own windows.
More are built and being proven: edit film and pictures in the apps you use, more game engines, and any app on your Mac by its own controls.
| Kit | What it needs | Proven live |
|---|---|---|
| Blender | Blender 4.2 or later; Robin puts an add-on in it | Yes, every verb |
| iPhone Simulator | Xcode and a simulator runtime | Yes |
| Android | Android Studio or its command-line tools, and an emulator | Yes |
| Chrome | Chrome, and Automation permission | Yes |
| Unity | Unity Hub with an editor | In part: a new project, not yet the tools inside the Editor |
| Any app on your Mac | Accessibility; Screen Recording to show its window | Tested in parts, not yet end to end |
| Final Cut Pro, Pixelmator Pro | The app, already installed; offered only then | Against a stand-in, not yet the apps |
| Godot, Defold, DaVinci Resolve | The app | Not yet run: none is installed on the Macs the suite runs on |
Robin installs none of these applications.

On your Mac.
Every project is a folder you can open in anything.
Any model, your key.
Or your own Claude plan through Claude Code, or a model on this Mac.
Pay once.
Two Macs and a year of updates. The version you have keeps working.
Launch prices. A licence, not a subscription. No account and no telemetry; a native app of about 45 MB. How the licence works.
The assistant: the palette over any app, and the conversation, with any model.
$39at launch
$49 after launch
Everything: every app in the studio, and the applications they drive.
$149founding, at launch
First 500 seats. Then $199.
Five people on Robin Studio, one invoice.
$499at launch
Five seats, two Macs each
Nothing is on sale yet; these are the prices at launch. The trial will be the whole app, Studio included, for 14 days with no card. Your model provider bills you directly for what you use, with nothing added here, and a model on your own Mac costs nothing to run.
When it is ready to sell and support. There is no date yet. The list gets one email when there is.
A Mac on macOS 15 or later, and a model: an API key for OpenAI, Anthropic, Gemini or OpenRouter, Claude Code, which you sign in to with your own Claude plan or API key (Anthropic bills your usage; Robin never sees your login), or a local server such as Ollama or LM Studio. Robin asks for Accessibility to read what you select, and Screen Recording only for the features that show another app’s window.
To the model provider you chose, with your key. There is no Robin server. With a local model, nothing leaves the Mac.
The privacy page lists every host the app can reach.
No. The only recurring cost is your model provider’s bill, paid to them, and nothing at all with a local model.
Yes: 14 days of the whole app, Studio included, with no card and no account. After buying, you have 14 days to get your money back.
Nothing switches off. The last version you received keeps working. A discounted renewal buys another year of updates if you want them.
One email when Robin is ready to download. We keep your address and the time you joined, and you can leave the list whenever you like. What happens to it.