Robin

Changelog

There is no public release yet. This is what has landed on the way to one, newest first, in plain words.

23 September 2026

  • Every bench proven end to endPicture, Sound, Pads, Video, Model and Sprites, then Games, Playable, Board, Browser, Window, Simulator, Files, Library and the studio home, each driven by a test through the real thing.
  • Two rounds of audit on every screenEvery control that routes somewhere re-checked; typographic quotes wherever a person reads; errors in the palette that say what to do next; Stop while an answer is streaming.
  • Pages that read like a Mac settings paneComputer, Connectors, Skills, Tasks, Activity and the command centre rebuilt on one page kit, and Settings in its own window.
  • Onboarding that shows the real thingThe first run asks who you are here as — game maker, film maker, musician, builder, thinker — and arranges the benches for it.
  • Requires macOS 15 or later.

22 September 2026

  • Blender, run liveEvery verb, on a real Blender, with refusals that name the next move.
  • Video, model, playable ad and app, run liveAnd a reviewer that found a dead button in an app Robin made.
  • The command centreShows what Robin started — a Blender, a simulator, a dev server — and stops it.
  • A picture in the question, on every provider.
  • The mascot is the iconOne character in the Dock, in the menu bar and on the desktop, drawn from the same geometry.

Early September 2026

  • Unity games built for the simulator, and the kits that drive the engines.
  • The palette, the studio and the first benches.