# 3D

> Models from a picture, rigged, baked and set moving, looked at in a showroom and exported for a game or a shot.

*Picture: The 3D bench with Thimble & Clay's hero: an orange clay figure in a thimble hat with button eyes, in a lit room, its nine parts listed on the left, and on the right Bake: a normal map, occlusion and materials from wood grain to concrete, free in Blender on this Mac*

3D makes a model from a picture, rigs it, sets it moving and shows it in a lit room. Ask in the chat ("What are we modelling?"), or open a model you have.

**Robin can do this too.** From the chat, Robin opens the Generate panel, rigs a model, decimates or smooths it, bakes a map or a material, splits it into parts, plays its motions, changes a part's colour and finish, and exports it. A paid model, motion or split is priced first.

## Make a model

**The Generate panel** takes a front picture, and if you have them, the back, left and right. Pick an engine, or **Best for this**, and a style. It is paid on your own key, and each engine shows its price before anything is sent.

**Import** opens a `.glb` or USD file for free. An `.obj`, `.stl` or `.ply` needs Blender on your Mac.

## Look at it

The rail's views are **Shaded**, **Wireframe**, **Matcap**, **Normals** and **UV checker**. **Turntable** turns the model slowly on its own.

In More, under **Look at it**: the room's light, what to draw over the model (vertices, axes, bones), the room it is lit by (Studio, Sunset, Warehouse, Night), and **Put the camera back where it started**.

## Change it

- **Decimate** cuts the model to 50K, 20K or 5K triangles, to half, a quarter or a count you set.
- **Smooth** smooths it in five passes and keeps its volume.

Both are free, and both need Blender 4.2 or later on your Mac. The Blender add-on ships inside Robin; the first time, macOS asks for Screen Recording permission.

Each part's material, colour and finish can be changed on your Mac for free.

## Bake

Under **Change it**, **Bake** holds what a game engine or a viewer needs from a model, each a new version that Undo takes back:

- **Normal map**: the detail of the fuller version a decimate came from, baked onto the lighter one, so a 20K model reads like the 200K it came from.
- **Occlusion**: where light cannot reach (creases, under a hat, between fingers), baked into the model's own occlusion texture.
- **Wood grain**, **Stone**, **Marble**, **Rusted iron**, **Brushed steel** and **Concrete**: a material built in Blender and baked down to colour, roughness, metal and a normal map, on the part you picked or the whole model.

The bakes are free, in Blender on your Mac. A model with no UVs is unwrapped first. Without Blender, each press says **Needs Blender** and changes nothing.

**Split into parts** sends the model to your 3D service, which splits it into its pieces; each comes back as its own part, named from the top down and coloured from the model, as a new version. It is paid on your own fal key, about 45¢, its price said first, and it needs Blender too. A rigged model is split from an earlier version, before its rig.

## Make it move

**Motions…** opens a shelf of 79 motions. Idle, walk, run, jump, attack, hit and death are free on your Mac: they play on a mannequin, and Blender carries them onto your model's skeleton. The rest are paid on your own key, priced first.

## Make from it

**Use this view** hands the view to the chat: **A picture from this view**, **A short film from this view**, or **Just the frame, in my message**. **A picture of this view, into the library** saves it.

## Export

Export to `.glb`, `.obj`, `.stl` or `.ply` for free, and to FBX for a game engine from the clip strip.

## Keys

| Key | What it does |
| --- | --- |
| <kbd>W</kbd> <kbd>E</kbd> <kbd>R</kbd> | Move, turn, size (<kbd>⇧</kbd>-drag snaps) |
| <kbd>1</kbd>–<kbd>5</kbd> | The five views |
| <kbd>F</kbd> | Camera back |
| <kbd>K</kbd> | A snapshot into Stills |
| <kbd>Space</kbd> | Play or pause the motion |
| <kbd>H</kbd> / <kbd>⌥H</kbd> | Hide the part / show all |
| <kbd>/</kbd> | Only this part |
| <kbd>I</kbd> | Change it |
| <kbd>T</kbd> | Three tries (with nothing picked, the turntable) |
| <kbd>G</kbd> <kbd>B</kbd> <kbd>L</kbd> | Grid, bones, the parts column |
| <kbd>⌘E</kbd> | Export |
| <kbd>←</kbd> <kbd>→</kbd> <kbd>P</kbd> <kbd>X</kbd> | Step through versions, keep, not this one |
